neumorphism – Design & UI skill for AI agents
Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.
Install the neumorphism skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/neumorphism-d9888.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /neumorphism – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/neumorphism-d9888.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $neumorphism – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/neumorphism-d9888.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /neumorphism – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/neumorphism-d9888.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /neumorphism – then describe the task you want done.
SKILL.md content
Neumorphism (Soft UI)
> "Elements extruded from the background material itself, shaped by a singular, persistent light source."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
1. Unified Surface Color: The background and the elements MUST share the exact same base color.
2. Dual Shadows: Elements are shaped by two shadows: a light shadow (highlight) on the side facing the light source, and a dark shadow on the opposite side.
3. Accessible Boundaries: Shadows establish the style, but add a visible border or other indicator when needed to identify controls and focus.
Visual DNA
- Colors: Works best with mid-tone neutrals. Desert Mirage, Earth-Grounded Elegance, or Sophisticated Neutral are perfect. Avoid pure white or pure black (shadows/highlights won't show).
- Typography: Soft, rounded sans-serifs (e.g.,
Nunito,Quicksand). - Shapes: Pill shapes, rounded rectangles. Sharp corners break the illusion of extruded material.
Web Implementation
- The magic is entirely in
box-shadowmanipulating light and dark variants of the base color. - CSS Example:
:root {
--base-color: #E6E2DD; /* From Sophisticated Neutral */
--highlight: #ffffff;
--shadow: #c4c0bc;
}
body {
background-color: var(--base-color);
}
.neu-element {
background-color: var(--base-color);
border-radius: 20px;
/* Top-left highlight, Bottom-right shadow */
box-shadow: 9px 9px 18px var(--shadow),
-9px -9px 18px var(--highlight);
padding: 32px;
}
.neu-pressed {
/* Inset shadows for pressed/active state */
border-radius: 20px;
background: var(--base-color);
box-shadow: inset 9px 9px 18px var(--shadow),
inset -9px -9px 18px var(--highlight);
}App Implementation
SwiftUI
struct NeuCard: View {
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87) // #E6E2DD
var body: some View {
VStack(spacing: 24) {
Text("Neumorphic Card")
.font(.system(size: 20, weight: .semibold, design: .rounded))
Text("Extruded from the surface itself.")
.font(.system(size: 15, design: .rounded))
.foregroundColor(.secondary)
}
.padding(32)
.background(baseColor)
.cornerRadius(20)
// Light shadow (top-left)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
// Dark shadow (bottom-right)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
// Pressed / inset neumorphic button
struct NeuButton: View {
@State private var isPressed = false
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87)
var body: some View {
Button(action: {}) {
Text("Press Me")
.font(.system(size: 16, weight: .semibold, design: .rounded))
.foregroundColor(.primary)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(
Group {
if isPressed {
// Inset effect using inner shadow (ZStack trick)
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.black.opacity(0.2), radius: 4, x: 4, y: 4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.white.opacity(0.7), radius: 4, x: -4, y: -4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
} else {
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
)
.buttonStyle(.plain)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}- The key trick: two
.shadow()modifiers — one white (top-left), one dark (bottom-right). - Recent SwiftUI supports ShapeStyle.shadow(.inner(...)); the overlay example is a fallback for older targets, not the only implementation.
- The view's background color MUST match its parent's background exactly.
Flutter
class NeuCard extends StatelessWidget {
final Color baseColor = const Color(0xFFE6E2DD);
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(32),
decoration: BoxDecoration(
color: baseColor,
borderRadius: BorderRadius.circular(20),
boxShadow: [
// Dark shadow (bottom-right)
BoxShadow(
color: Colors.black.withOpacity(0.15),
offset: const Offset(8, 8),
blurRadius: 16,
),
// Light shadow (top-left)
BoxShadow(
color: Colors.white.withOpacity(0.7),
offset: const Offset(-8, -8),
blurRadius: 16,
),
],
),
child: Column(
children: [
const Text('Neumorphic Card',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.w600)),
const SizedBox(height: 16),
Text('Extruded from the surface itself.',
style: TextStyle(fontSize: 15, color: Colors.black54)),
],
),
);
}
}- Inner shadows (for pressed state) are NOT natively supported in Flutter's
BoxShadow. - Use the
flutter_inset_box_shadowpackage OR fake it with a layeredStack: place aContainerwith a dark gradient overlay on top and a light gradient below. - Set the
Scaffoldbackground to the SAMEbaseColorso elements look extruded.
React Native
const NeuCard = () => (
<View style={{
padding: 32,
backgroundColor: '#E6E2DD',
borderRadius: 20,
// Light shadow (top-left) — iOS only supports one shadow
shadowColor: '#FFFFFF',
shadowOffset: { width: -8, height: -8 },
shadowOpacity: 0.7,
shadowRadius: 10,
// Android — use elevation for basic shadow
elevation: 8,
}}>
<Text style={{ fontSize: 20, fontWeight: '600' }}>Neumorphic Card</Text>
<Text style={{ fontSize: 15, color: '#555', marginTop: 16 }}>
Extruded from the surface itself.
</Text>
</View>
);- Legacy API limitation: The shadowColor/shadowOffset family provides one shadow per view. New Architecture boxShadow supports multiple/inset shadows on supported OS versions; verify the target version before adding a dependency.
- Workaround: Use
react-native-shadow-2orreact-native-neomorph-shadowswhich provide multi-shadow support. - Alternative: Wrap two nested
Views — the outer one has the dark shadow, the inner one has the light shadow. - Inner shadows for pressed states require SVG-based solutions or pre-rendered images.
Jetpack Compose
@Composable
fun NeuCard() {
val baseColor = Color(0xFFE6E2DD)
Box(
modifier = Modifier
.padding(24.dp)
.shadow(
elevation = 8.dp,
shape = RoundedCornerShape(20.dp),
ambientColor = Color.Black.copy(alpha = 0.15f),
spotColor = Color.Black.copy(alpha = 0.15f),
)
.background(baseColor, RoundedCornerShape(20.dp))
.padding(32.dp)
) {
Column {
Text("Neumorphic Card",
fontSize = 20.sp, fontWeight = FontWeight.SemiBold)
Spacer(Modifier.height(16.dp))
Text("Extruded from the surface itself.",
fontSize = 15.sp, color = Color(0xFF555555))
}
}
}- Compose limitation: Like React Native, Compose
Modifier.shadow()only supports a single directional shadow. - For true dual-shadow neumorphism, use a custom
Modifier.drawBehind { }withdrawIntoCanvasto paint two separate shadow paths (one light, one dark). - The
neumorphic-composelibrary provides a pre-builtModifier.neumorphic()that handles both shadows. - Set the
Scaffoldbackground to the samebaseColor— this is non-negotiable.
Do's and Don'ts
- DO: Use inset shadows for "active" states (like pressed buttons o
… (full content is in the download package)
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