unity-ecs-patterns – Data & Science skill for AI agents
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Install the unity-ecs-patterns skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/unity-ecs-patterns-64d66.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /unity-ecs-patterns – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/unity-ecs-patterns-64d66.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $unity-ecs-patterns – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/unity-ecs-patterns-64d66.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /unity-ecs-patterns – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/unity-ecs-patterns-64d66.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /unity-ecs-patterns – then describe the task you want done.
SKILL.md content
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Example
Implement Speed plus a MovementSystem using the pinned Entities package. Profile a fixed entity cohort before/after; verify movement once per frame and job dependencies before enabling parallel execution.Resources
resources/implementation-playbook.mdfor detailed patterns and examples.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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