ui-score – Design & UI skill for AI agents
Score a UI file's design quality 0-100 against StyleSeed's design language — per-category breakdown, the worst offenders, and a prioritized fix list. A quantified version of /ss-review.
Install the ui-score skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/ui-score-d3cac.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /ui-score – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/ui-score-d3cac.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $ui-score – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/ui-score-d3cac.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /ui-score – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/ui-score-d3cac.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /ui-score – then describe the task you want done.
SKILL.md content
Design Score
When to Use
Use this skill when you need score a UI file's design quality 0-100 against StyleSeed's design language — per-category breakdown, the worst offenders, and a prioritized fix list. A quantified version of /ss-review.
/ss-review tells you *what's wrong*. /ss-score tells you *how good it is
overall* and *what to fix first* — a single number plus a category breakdown, so
you can track UI quality like you track test coverage.
When NOT to use
- For a quick pass/fail before committing → use
/ss-lint - For a full prose audit with fixes → use
/ss-review - For non-UI files (logic, config) — scoring is meaningless
Reference availability
DESIGN-LANGUAGE, VISUAL-CRAFT and engine/motion are not bundled here. Use the inline rubric against the actual project design system and label unsupported reference checks unverified. Gate mode does not authorize edits beyond the user’s requested scope.
What to score
Score the file (or each file in a directory) on seven weighted categories that
map to the design language. Total = 100.
| Category | Weight | Reads from |
|---|---|---|
| Color discipline | 18 | DESIGN-LANGUAGE §1, §18, §72 + VISUAL-CRAFT §C4 |
| Hierarchy & typography | 18 | §2, §3, §4, §16 + Font Size table + VISUAL-CRAFT §C2 |
| Layout & rhythm | 14 | §13, §14, §15, §61 + VISUAL-CRAFT §C1 |
| Cards & elevation | 12 | §7, §8, §12, §1 + VISUAL-CRAFT §C3 |
| States & a11y | 18 | §11, §70, §71, §72 + VISUAL-CRAFT §C3 |
| Motion & interaction | 8 | §24, §59 + engine/motion |
| Coherence | 12 | VISUAL-CRAFT §C0 (one choice per axis) |
How to score each category
For each category, start at full marks and subtract for violations you find by
reading the code. Be specific and evidence-based — cite the line.
Color discipline (18) — deduct for: any #000/text-black (−4 each, cap −8);
more than one accent hue used decoratively (−5); emoji used as UI icons (multi-color,
breaks single accent) (−5); a normal/OK/"보통" state shown in a status color instead of
neutral grey (−4); status color on most/every row (no severity hierarchy) (−4);
decorative hues (gold stars, rainbow category dots) instead of accent/grey (−3);
hardcoded hex where a semantic token exists (−2 each, cap −6); status conveyed by color
alone (−4).
Hierarchy & typography (18) — deduct for: number/unit not ~2:1 (−4); font
sizes off the Font Size table / text-[var(--…)] for size (−5); everything the
same weight, no clear primary (−5); cramped or wrong line-height on body (−3).
Layout & rhythm (14) — deduct for: content on bare background, not in cards
(−6); px-4/px-8/mx-4 instead of px-6/mx-6 (−3); same section type
repeated in a row (−4); no space-y-6 rhythm (−3).
Cards & elevation (12) — deduct for: 1px borders doing separation work that
tone+shadow should (−4); shadows over ~8% opacity / visibly heavy (−4); no
card/background tone separation (−5).
States & a11y (18) — deduct for: missing empty/loading/error state on a data
surface (−5 each, cap −10); contrast below 4.5:1 body / 3:1 large (−6); touch
target < 44px (−4); no visible focus / outline:none (−5); icon-only control
without aria-label (−3).
Motion & interaction (8) — deduct for: random/ad-hoc fades instead of a named
seed/keyword (−3); motion that delays content or blocks an action (−4); no
prefers-reduced-motion handling on custom motion (−3); scroll-linked/parallax
(forbidden, §59) (−5).
Coherence (12) — the "one choice per axis" laws (VISUAL-CRAFT §C0). Deduct for
each axis that is *mixed* rather than unified across the file: mixed radius
personalities, e.g. sharp panel + pill buttons (−5); two+ competing accent hues used
for emphasis (−4); mixed shadow languages / light directions (−3); mixed icon
families, fill modes, or stroke weights (−3); same radius on a nested element instead
of inner = outer − padding (−2); inconsistent control heights for buttons/inputs
(−2). This is the category that most predicts "looks AI-generated" — weight evidence
of system-wide consistency, not per-component prettiness.
Clamp each category at 0. Sum to a total.
Output format
## Design Score: 70 / 100 (src/app/Dashboard.tsx)
████████████████░░░░░░ C-
Color discipline 13/18 ▓▓▓░ #000 headings (l.12,40); orange+blue+green accents (l.28-34)
Hierarchy & typography 15/18 ▓▓▓▓ number/unit 1:1 on hero (l.18)
Layout & rhythm 11/14 ▓▓▓░ two identical KPI rows (l.22-31)
Cards & elevation 8/12 ▓▓░░ 1px borders doing separation (l.22)
States & a11y 11/18 ▓▓░░ no empty/loading state; focus ring missing (l.55)
Motion & interaction 6/8 ▓▓▓░ default fade, not a named seed
Coherence 6/12 ▓▓░░ sharp cards (l.22) + pill buttons (l.48); 3 accent hues (§C0)
### Fix first (highest score gain)
1. Add empty + loading states to the orders list → +7 states (§71)
2. Unify radius (pick soft 8-12px) + collapse to one accent → +9 coherence+color (§C0, §2)
3. Drop the 1px borders, use tone + ≤8% shadow → +4 cards (§7)
Re-score after: ~92 / 100.Use letter bands: 90+ A · 80-89 B · 70-79 C · 60-69 D · <60 F.
Gate mode (use this as the Quality Gate before showing the user UI)
The Quality Gate (CLAUDE.md / AGENTS.md) is /ss-score run as a loop, not a one-off:
1. Score the just-generated UI.
2. If < 80, apply the "fix first" list (use /ss-review to make the edits), then re-score.
3. Repeat up to ~3×, or until ≥ 80.
4. Present the UI with the final score and a one-line "fixed: …".
The pass bar is a floor, not a ceiling — get to ≥ 80 and stop; don't chase 100. The point
is that no first-draft, obviously-incoherent UI reaches the user. Especially never ship below
80 with a rainbow status list, emoji icons, two accents, or missing states — those are the
exact tells the gate exists to catch.
Rules
- Read the file — score from real evidence (line numbers), never guess.
- Prioritize accessibility and task-blocking defects before cosmetic score gain. The number is an aesthetic heuristic, not validated quality, authorship detection or permission to ship.
- For a directory, print a one-line score per file, then the lowest-scoring file's
full breakdown.
- Don't auto-edit in plain scoring.
/ss-scoremeasures;/ss-reviewand/ss-motionfix.
In Gate mode (above) you do fix-and-re-score until the floor is met.
- As a *gate*, ≥ 80 is a floor before showing the user — but don't over-polish: chasing 95→100
to delay shipping is worse than shipping a clean 85.
Limitations
- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.
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