tldraw-offline – Agents & Automation skill for AI agents
Drive and script tldraw offline canvases with an agent.
Install the tldraw-offline skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/tldraw-offline-dcd3d.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /tldraw-offline – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/tldraw-offline-dcd3d.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $tldraw-offline – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/tldraw-offline-dcd3d.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /tldraw-offline – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/tldraw-offline-dcd3d.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /tldraw-offline – then describe the task you want done.
SKILL.md content
tldraw offline Skill
Work with the tldraw offline desktop app (offline.tldraw.com): read the open
canvas, make edits, and write document scripts — JavaScript embedded in a
.tldraw file that runs on load and gives the file durable behavior. The app
runs a local HTTP API (default localhost:7236) that a coding agent drives
with plain curl from its terminal — this is exactly how the app's own homepage
demo (Codex editing a canvas live) works. The agent does NOT use computer-use /
GUI clicking, and does NOT hand-edit the .tldraw file directly. Keep tldraw
offline open while you work.
When to Use
- The user has tldraw offline open and asks you to build or modify a canvas
(diagrams, wireframes, layouts).
- You want to add durable behavior to a drawing (reactive shapes, interactive
buttons, animation, connection logic) via an embedded document script.
Do NOT hand-place shapes to imitate a drawing — write the code that generates
them. Agents are far better at scripting the canvas than at drawing on it.
Prerequisites
- tldraw offline installed and running, with a document open. Releases:
https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows
x64/Arm64, Linux x86_64/arm64 AppImage or amd64/arm64 .deb).
- Agent skills installed in the app:
Develop → Install Agent Skills. The
app writes its own tldraw skill into ~/.codex/skills/, ~/.claude/skills/,
~/.cursor/skills/, and ~/.gemini/skills/ — teaching that agent the curl
recipes below. (This Hermes skill mirrors that guidance for Hermes.)
- The local control API. On launch the app writes
server.jsonto its config
dir (Linux ~/.config/tldraw/, macOS ~/Library/Application Support/tldraw/,
Windows %APPDATA%\tldraw\) with port (default 7236), a bearer token,
pid, and startedAt. Every request except GET / needs
Authorization: Bearer <token>. A clean quit removes server.json; if it's
present but the port doesn't answer, the app quit uncleanly — treat as not
running.
- Re-read port + token on EVERY shell call. Each terminal call is a fresh
shell, so an exported token does not persist — "export once and reuse" sends
an empty token and 401s. Read both inline at the top of each call:
PORT=$(jq -r .port <server.json>); TOKEN=$(jq -r .token <server.json>).
- No account or network needed for local editing.
How to Run
Two distinct workflows. Pick by whether the change must survive a reload.
A. One-off canvas edits (/exec) — layout, generating shapes, cleanup. This
is a live edit, not saved script:
BASE=http://localhost:7236
TOKEN=$(python -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")
# find the focused document id
DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"return (await api.getFocusedDoc()).id"}' | python -c "import sys,json;print(json.load(sys.stdin)['result'])")
# run code with the live `editor` + `helpers` in scope
curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'B. Durable behavior (script/main.js) — reactive/interactive logic that must
survive reload. Edit the file on disk; the app's watcher applies it:
# get the live script file path for the doc
curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \
-H "Authorization: Bearer $TOKEN" # -> result.mainJsPath, result.isDefaultScript
# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)
# then confirm the watcher applied it:
curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"The ready-to-adapt document script is scripts/main.js.
Quick Reference
The document-script contract (verified against the app's bundled
script-context.d.ts):
import { createShapeId, toRichText } from 'tldraw' // primitives: import, not globals
export default function ({ editor, helpers, signal }) {
editor.run(() => { // batch = one undo step
helpers.createShapeIfMissing({ // idempotent furniture
id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,
props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },
})
})
const stop = editor.store.listen(() => { /* react */ }) // fires the tick AFTER a commit
signal.addEventListener('abort', () => stop()) // REQUIRED cleanup on rerun/close
}ctx.editor— the liveEditor(createShape,updateShape,deleteShapes,
getCurrentPageShapes, getShape, getBindingsFromShape, zoomToFit,
on('tick'|'event', fn), run(fn, { history: 'ignore' })).
ctx.helpers—createShapeIfMissing,createShapesIfMissing,
createArrowBetweenShapes(from, to, { arrowheadEnd }), translateShapes,
onShapeTranslate(id, fn, { signal }), richTextToPlainText, boxShapes,
getLints.
ctx.signal—AbortSignal; attach every listener/interval teardown to it.config.js(separate file) registers custom shape/tool/component utils and
runs before mount; main.js runs against the mounted editor and reruns on save.
Interactive UI (clickable buttons that drive state)
Drawn shapes can behave like a real app — the thing a static whiteboard can't do.
Full example: scripts/counter.js (a number display + MINUS/RESET/PLUS buttons).
Verification boundary — read this before claiming interaction works or doesn't.
The app's OWN agent playbook says to verify a clickable-UI script with "one
simulated click and one state read" via /exec (editor.dispatch a pointer
event, await a tick, read the shape's state) — NOT by driving a real mouse. By
that standard the counter is verified: dispatched clicks stepped it
0 → 1 → 2 → 1 → 0. Two caveats worth writing down:
- The script only runs once the app's file-watcher applies it. On Linux that
watcher uses inotify; a host with an exhausted fs.inotify.max_user_instances
logs inotify_add_watch ... No space left on device, script-status shows
state: "not-watching" / hasEntry: false, and the script never executes.
This is a host limit, not a script bug — a normal desktop is unaffected.
- **Driving the canvas with computer-use needs FOREGROUND delivery, not
background.** cua-driver's default background delivery returns
background_unavailable against Electron's occluded renderer — but that is the
first rung, not a wall. cua-driver returns an escalation: "foreground" hint;
set delivery_mode: "foreground" (pair with bring_to_front) and its X11 XTest
path (x11_xtest_fg) clicks land — this dismisses the "Run Script" consent
dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0
AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and
give up in background mode — climb to foreground. (The real product path is
still /exec, not clicks; this note is for computer-use-driven testing.)
The pattern:
export default function ({ editor, helpers, signal }) {
// 1. Build buttons idempotently; tag each with meta so the handler finds them.
// Give buttons a visible label AND a meta.action.
// 2. Hit-test pointer_down in PAGE coordinates against the button bounds:
const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h
function onEvent(info) {
if (!info || info.name !== 'pointer_down') return
let p = null
try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}
p = p ?? editor.inputs?.currentPagePoint
if (!p) return
const hit = editor.getCurrentPageShapes().find(
(s) => s.meta?.ui === 'button' &&
inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)
)
if (hit) runAction(hit.meta.action) // mutate state; store it in a shape's meta
}
editor.on('event', onEvent)
signal.addEventListener('abort', () => editor.off('event', onEvent)) // REQUIRED
}- Find buttons by
meta(or visible label viahelpers.richTextToPlainText),
not by hard-coded coordinates.
- One script owns both build and read. If the shapes are created by one code
path (with meta.action: 'inc') and the handler reads another convention
(meta.action === 'PLUS'), clicks silently do nothing. Ship the buttons built
by the same script that handles them, or ship an empty canvas so the script
builds them fresh — never pre-bake mismatched shapes into the file's db.
- Keep app state in a shape's
meta(e.g.meta.count) and render it as that
shape's `ric
… (full content is in the download package)
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