threejs-interaction – Other skill for AI agents
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Install the threejs-interaction skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/threejs-interaction-280f1.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /threejs-interaction – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/threejs-interaction-280f1.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $threejs-interaction – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/threejs-interaction-280f1.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /threejs-interaction – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/threejs-interaction-280f1.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /threejs-interaction – then describe the task you want done.
SKILL.md content
Three.js Interaction
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need user interaction inside a Three.js scene.
- The task involves raycasting, object picking, pointer handling, touch input, or camera controls.
- You are building an interactive 3D experience rather than a passive render.
Example
Add pointer selection to this canvas using its bounding rectangle, test after resize/scroll and provide keyboard selection. Dispose listeners/controls on unmount and verify picking nested meshes.Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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