isometric-design – Design & UI skill for AI agents
Web and App implementation guide for Isometric Design. Trigger when user wants angled 3D appearances without vanishing points, often used for technical illustrations.
Install the isometric-design skill with one command
Pick the tool you use, copy the command and paste it in your terminal. The skill lands in that tool's skills folder and is ready in your next session.
Claude Code
mkdir -p ~/.claude/skills && curl -fsSL https://skill.dn1nguoi.com/z/isometric-design-e24e8.tgz | tar xz -C ~/.claude/skills
Call it in Claude Code: /isometric-design – then describe the task you want done.
Codex
mkdir -p ~/.codex/skills && curl -fsSL https://skill.dn1nguoi.com/z/isometric-design-e24e8.tgz | tar xz -C ~/.codex/skills
Call it in Codex: $isometric-design – then describe the task you want done.
Hermes Agent
mkdir -p ~/.hermes/skills && curl -fsSL https://skill.dn1nguoi.com/z/isometric-design-e24e8.tgz | tar xz -C ~/.hermes/skills
Call it in Hermes Agent: /isometric-design – then describe the task you want done.
DeepSeek
mkdir -p ~/.deepcode/skills && curl -fsSL https://skill.dn1nguoi.com/z/isometric-design-e24e8.tgz | tar xz -C ~/.deepcode/skills
Call it in DeepSeek: /isometric-design – then describe the task you want done.
SKILL.md content
Isometric Design
> "The architect's view. A parallel projection where depth is constant and parallel lines never converge."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
1. Parallel Lines: Isometric projection is an orthographic 3D projection with equal axis foreshortening; its projected axes are 120 degrees apart. Perspective is not required.
2. Top-Down, Angled View: The classic "SimCity" perspective.
3. Blocky Architecture: UI elements often look like city blocks or stacked tiles.
Visual DNA
- Colors: Warm Tech or Earth-Grounded Elegance. Isometric designs often look like physical models, so slightly muted, realistic colors work well.
- Typography: Keep text flat to the screen, or map it perfectly to the isometric planes (top, left, right).
- Shadows: Hard, long drop shadows cast at an exact angle (usually -45 or 45 degrees).
Web Implementation
- CSS transforms are perfect for this. The 60°/−45° examples below are stylized oblique tiles, not exact mathematical isometric projections. An orthographic camera aligned to (1,1,1) gives equal axis foreshortening.
- CSS Example:
.isometric-grid {
/* The foundation */
transform-style: preserve-3d;
transform: rotateX(60deg) rotateZ(-45deg);
}
.iso-block {
width: 100px;
height: 100px;
background-color: var(--secondary-base);
position: relative;
transition: transform 0.3s;
}
/* Creating the 3D block with pseudo-elements */
.iso-block::before {
content: '';
position: absolute;
width: 20px; /* Depth */
height: 100%;
background-color: var(--primary-text); /* Darker shade for side */
right: 100%;
transform-origin: right;
transform: skewY(-45deg);
}
.iso-block::after {
content: '';
position: absolute;
width: 100%;
height: 20px; /* Depth */
background-color: var(--cta-highlight); /* Lightest shade for top/bottom */
top: 100%;
transform-origin: top;
transform: skewX(-45deg);
}
.iso-block:hover {
transform: translateZ(20px) translate(-10px, -10px);
}App Implementation
SwiftUI
struct IsometricView: View {
var body: some View {
ZStack {
Color.white.ignoresSafeArea()
// Isometric Stack
VStack(spacing: 0) {
// Top layer
Rectangle()
.fill(Color.blue)
.frame(width: 150, height: 150)
.overlay(Text("TOP").foregroundColor(.white))
// Shadow simulation
Rectangle()
.fill(Color.black.opacity(0.2))
.frame(width: 150, height: 20)
}
// Stylized oblique transform, not exact isometric projection
.rotationEffect(.degrees(-45))
.rotation3DEffect(.degrees(60), axis: (x: 1, y: 0, z: 0))
}
}
}- SwiftUI's
.rotation3DEffectcan produce a stylized tile; its default perspective must be disabled when strict parallel projection is needed. Rotate Z by -45 degrees first (via.rotationEffect), then rotate X by 60 degrees. - You can stack multiple views along the Z-axis (or simulate it with Y offsets before the 3D rotation) to create towering isometric city blocks.
Flutter
import 'dart:math';
class IsometricScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: Center(
child: Transform(
// The Isometric Matrix Math
alignment: FractionalOffset.center,
transform: Matrix4.identity()
// No perspective term for parallel projection.
..rotateX(pi / 3) // 60 degrees
..rotateZ(-pi / 4), // -45 degrees
child: Container(
width: 150,
height: 150,
decoration: BoxDecoration(
color: Colors.blue,
boxShadow: [
// Hard isometric drop shadow
BoxShadow(
color: Colors.black.withOpacity(0.3),
offset: const Offset(20, 20),
blurRadius: 0, // No blur for isometric
),
],
),
child: const Center(child: Text('ISO BLOCK', style: TextStyle(color: Colors.white))),
),
),
),
);
}
}TransformwithMatrix4is required in Flutter. ApplyingrotateXandrotateZproduces the stylized tile shown here.- Isometric shadows are usually completely hard (0
blurRadius) and offset perfectly along the grid axes.
React Native
const IsometricScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#FFF', justifyContent: 'center', alignItems: 'center' }}>
<View style={{
width: 150,
height: 150,
backgroundColor: '#2196F3',
justifyContent: 'center',
alignItems: 'center',
// Isometric Transforms
transform: [
{ rotateX: '60deg' },
{ rotateZ: '-45deg' }
],
// Hard isometric shadow
shadowColor: '#000',
shadowOffset: { width: 20, height: 20 },
shadowOpacity: 0.3,
shadowRadius: 0, // Hard edge
elevation: 10,
}}>
<Text style={{ color: '#FFF', fontWeight: 'bold' }}>ISO BLOCK</Text>
</View>
</View>
);
};- The
transformarray processes in order. ApplyrotateXthenrotateZ. - Hard shadows (
shadowRadius: 0) sell the illustration look.
Jetpack Compose
@Composable
fun IsometricScreen() {
Box(
modifier = Modifier.fillMaxSize().background(Color.White),
contentAlignment = Alignment.Center
) {
Box(
modifier = Modifier
.graphicsLayer {
// Isometric Transforms
rotationX = 60f
rotationZ = -45f
// Add subtle scale if it gets clipped
scaleX = 0.8f
scaleY = 0.8f
}
.size(150.dp)
// Draw a hard shadow behind the box
.drawBehind {
drawRect(
color = Color.Black.copy(alpha = 0.3f),
topLeft = Offset(40f, 40f), // Isometric offset
size = size
)
}
.background(Color(0xFF2196F3)),
contentAlignment = Alignment.Center
) {
Text("ISO BLOCK", color = Color.White, fontWeight = FontWeight.Bold)
}
}
}- Use
Modifier.graphicsLayerto applyrotationXandrotationZ. - To get a true hard isometric drop shadow in Compose without elevation blurring, use
Modifier.drawBehindto manually draw a dark rectangle offset from the main content.
Do's and Don'ts
- DO: Use it for infographics, feature diagrams, or hero sections.
- DON'T: Build your entire app's functional UI in isometric projection. It's too hard to interact with.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
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