uncle-bob-craft – skill Lập trình cho agent AI
Dùng khi review code, viết hoặc refactor code, hoặc thảo luận về kiến trúc; bổ sung cho clean-code và không thay thế linter/formatter của dự án.
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Nội dung SKILL.md
Nội dung SKILL.md gốc bằng tiếng Anh.
Uncle Bob Craft
Apply Robert C. Martin (Uncle Bob) criteria for code review and production: Clean Code, Clean Architecture, The Clean Coder, Clean Agile, and design-pattern discipline. This skill is complementary to the existing @clean-code skill (which focuses on the Clean Code book) and to your project's linter/formatter—it does not replace them.
Interpretation boundary
These are contextual design heuristics, not universal requirements to introduce interfaces, layers or tests for every edit. Respect the project architecture and language error conventions; justify recommendations with a concrete change risk rather than a principle label alone. The example below preserves the original increase in amount: it is a rate multiplier, not a discount.
Overview
This skill aggregates principles from Uncle Bob's body of work for reviewing and writing code: naming and functions (via @clean-code), architecture and boundaries (Clean Architecture), professionalism and estimation (The Clean Coder), agile values and practices (Clean Agile), and design-pattern use vs misuse. Use it to evaluate structure, dependencies, SOLID in context, code smells, and professional practices. It provides craft and design criteria only—not syntax or style enforcement, which remain the responsibility of your linter and formatter.
When to Use This Skill
- Code review: Apply Dependency Rule, boundaries, SOLID, and smell heuristics; suggest concrete refactors.
- Refactoring: Decide what to extract, where to draw boundaries, and whether a design pattern is justified.
- Architecture discussion: Check layer boundaries, dependency direction, and separation of concerns.
- Design patterns: Assess correct use vs cargo-cult or overuse before introducing a pattern.
- Estimation and professionalism: Apply Clean Coder ideas (saying no, sustainable pace, three-point estimates).
- Agile practices: Reference Clean Agile (Iron Cross, TDD, refactoring, pair programming) when discussing process.
- Do not use to replace or override the project's linter, formatter, or automated tests.
Aggregators by Source
| Source | Focus | Where to go |
|--------|--------|-------------|
| Clean Code | Names, functions, comments, formatting, tests, classes, smells | Use @clean-code for detail; this skill references it for review/production. |
| Clean Architecture | Dependency Rule, layers, boundaries, SOLID in architecture | See [reference.md](./reference.md) and [references/clean-architecture.md](./references/clean-architecture.md). |
| The Clean Coder | Professionalism, estimation, saying no, sustainable pace | See [reference.md](./reference.md) and [references/clean-coder.md](./references/clean-coder.md). |
| Clean Agile | Values, Iron Cross, TDD, refactoring, pair programming | See [reference.md](./reference.md) and [references/clean-agile.md](./references/clean-agile.md). |
| Design patterns | When to use, misuse, cargo cult | See [reference.md](./reference.md) and [references/design-patterns.md](./references/design-patterns.md). |
Design Patterns: Use vs Misuse
- Use patterns when they solve a real design problem (e.g., variation in behavior, lifecycle, or cross-cutting concern), not to look "enterprise."
- Avoid cargo cult: Do not add Factory/Strategy/Repository just because the codebase "should" have them; add them when duplication or rigidity justifies the abstraction.
- Signs of misuse: Pattern name in every class name, layers that only delegate without logic, patterns that make simple code harder to follow.
- Rule of thumb: Introduce a pattern when you feel the third duplication or the second reason to change; name the pattern in code or docs so intent is clear.
Smells and Heuristics (Summary)
| Smell / Heuristic | Meaning |
|-------------------|--------|
| Rigidity | Small change forces many edits. |
| Fragility | Changes break unrelated areas. |
| Immobility | Hard to reuse in another context. |
| Viscosity | Easy to hack, hard to do the right thing. |
| Needless complexity | Speculative or unused abstraction. |
| Needless repetition | DRY violated; same idea in multiple places. |
| Opacity | Code is hard to understand. |
A compact editorial grouping (its C/T identifiers are not canonical book heuristic identifiers) is in [reference.md](./reference.md). Use these in review to name issues and suggest refactors (extract, move dependency, introduce boundary).
Review vs Production
| Context | Apply |
|---------|--------|
| Code review | Dependency Rule and boundaries; SOLID in context; list smells; suggest one or two concrete refactors (e.g., extract function, invert dependency); check tests and professionalism (tests present, no obvious pressure hacks). |
| Writing new code | Prefer small functions and single responsibility; depend inward (Clean Architecture); write tests first when doing TDD; avoid patterns until duplication or variation justifies them. |
| Refactoring | Identify one smell at a time; refactor in small steps with tests green; improve names and structure before adding behavior. |
How It Works
When reviewing code
1. Boundaries and Dependency Rule: Check that dependencies point inward (e.g., use cases do not depend on UI or DB details). See [references/clean-architecture.md](./references/clean-architecture.md).
2. SOLID in context: Check Single Responsibility, Open/Closed, Liskov, Interface Segregation, Dependency Inversion where they apply to the changed code.
3. Smells: Scan for rigidity, fragility, immobility, viscosity, needless complexity/repetition, opacity; list them with file/area.
4. Concrete suggestions: Propose one or two refactors (e.g., "Extract this into a function named X," "Introduce an interface so this layer does not depend on the concrete DB client").
5. Tests and craft: Report observed test coverage and concrete deferred risks; do not infer an author's professionalism or work pace from TODO comments.
When writing or refactoring code
1. Prefer small, single-purpose functions and classes; use @clean-code for naming and structure.
2. Keep dependencies pointing inward; put business rules in the center, adapters at the edges.
3. Introduce design patterns only when duplication or variation justifies them.
4. Refactor in small steps with tests staying green.
Examples
Example 1: Code review prompt (copy-pasteable)
Use this to ask for an Uncle Bob–oriented review:
Please review this change using Uncle Bob craft criteria (@uncle-bob-craft):
1. Dependency Rule and boundaries — do dependencies point inward?
2. SOLID in context — any violations in the touched code?
3. Smells — list rigidity, fragility, immobility, viscosity, needless complexity/repetition, or opacity.
4. Suggest one or two concrete refactors (e.g., extract function, invert dependency).
Do not duplicate lint/format; focus on structure and design.Example 2: Before/after (extract and name)
Before (opacity, does more than one thing):
def process(d):
if d.get("t") == 1:
d["x"] = d["a"] * 1.1
elif d.get("t") == 2:
d["x"] = d["a"] * 1.2
return dAfter (clear intent, single level of abstraction):
def apply_rate_multiplier(amount: float, rate_type: int) -> float:
if rate_type == 1:
return amount * 1.1
if rate_type == 2:
return amount * 1.2
return amount
def process(order: dict) -> dict:
order["x"] = apply_rate_multiplier(order["a"], order.get("t", 0))
return orderBest Practices
- ✅ Use
@clean-codefor naming, functions, comments, and formatting; use this skill for architecture, boundaries, SOLID, smells, and process. - ✅ In review, name the smell or principle (e.g., "Dependency Rule violation: use case imports from the web framework").
- ✅ Suggest a concrete refactor only when an observed issue warrants it; a clean review may need none (extract, rename, invert dependency).
- ✅ Run the project linter and formatter separately; this skill does not replace them.
- ❌ Do not use this skill to enforce syntax or style; that is the linter's job.
- ❌ Do not add design patterns without a clear duplication or variation reason.
Common Pitfalls
- Problem: Treating every class as needing a Factory or Strategy.
Solution: Introduce patterns only when you have a real design need (third duplication, second axis of change).
- Problem: Review only listing "violates SOLID" without saying where or how.
Solution: Point to the file/function and which principle (e.g., "SRP: this function parses and persists; split into parse and persist").
- Problem: Skipping the project linter because "we applied Uncle Bob."
Solution: This skill is about craft and design; always run the project's lint and format.
Related Skills
@clean-code—
… (nội dung đầy đủ có trong gói tải về)
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